
Maegliin SeregonEST. 2006
Seregonian Overview
Maegliin Seregon is a conglomerate island nation, located off the southern coast of the Grecian peninsula and set during ancient times. While the rest of Maegliin Seregon is used in our story, at this time, focus is within the setting of Draconen Prime and potentially the Academy to come.
The five countries that make up the Nation of Maegliin Seregon are
Son'Rashiid - Draconen Prime - Te'Sorthene - Tamuril - Nargathrod
For a more comprehensive lesson on Maegliin Seregon, or a more player intro view,
visit the RP Repository page here!
The Mythology
The gods of Maegliin Seregon resemble the pantheons of ancient Mediterranean belief, yet they follow one immutable law: the divine does not walk the world.
Their only great exception began with the sun god Appollyon, whose envy of the Christian God's angels drove him to create beings of his own. Those who failed his vision were cast to the floating isle of Arcondelial as lesser angels. His final creation, Sol, became the first true Seraph and his daughter, but the pantheon rejected her existence and ordered her exile.

Cast down from heaven by angels who refused her, Sol's fall forced the gods into indirect action. Bound by their self-imposed laws, they created a counterpart instead of intervening themselves. The moon goddess, Giada, fashioned Artemian, Sol's equal and intended executioner. When the two met, they chose unity over destruction, much to the pantheons dismay, forming a Seraphic bond.
The gods withdrew until the Seraphs later led a Draconian army to claim Arcondelial. To guard the heavenly gate hidden there, Giada created a third Seraph, Jehoel. Within the sanctum, the only place the gods will manifest, the pantheon appeared briefly to imprison Sol and Artemian, separating soul from body and ending their age.A millennium later, reincarnation restored them. Sol returned as the Sun-Seraph Queen of Maegliin Seregon, with Artemian beside her as the Shadow-Seraph General.​​

Today, devotion to the gods has faded. Seregonians follow Sol rather than the pantheon itself. The long-lived Son'Rashiidians view the gods as curiosities, Tamurilians favor spiritual ties to their land, Nargathrodians revere darker powers, and only a portion of the Te'Sorthenian population maintains traditional worship. The Draconians remember divine betrayal too clearly to kneel.
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The gods have not intervened since.
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Jehoel remains guardian of Arcondelial and its sanctum, aiding the Draconians and her counterparts only from afar, while the Seraphs rule the living realm below.
Return of the Sun-Seraph. Art by Naikios
The Seraphs. Art by Naikios
Draconen Prime
The Seraphic Throne
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Once a mountain refuge born from dragon-blessing, Draconen Prime became the heart of Maegliin Seregon under the Sun-Seraph's rule. Home of the Draconian people, it is a land shaped by survival, conquest, and rebirth.
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Immortal vampyric warriors live under strict cultural discipline, balancing divine light with predatory instinct. After wars, plague, and a millennia without its rulers, the kingdom now rebuilds under the returned Seraphic Crown.
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While Vampyric, Draconians are not dead creatures. Since the conversion of the first Ancient Draconians after the Vampfurre Invasion, Draconians regained life and the ability to have children, leading to a vast community of varied ages.

Triumph struggling against the weight of a massive Orsnagai during a Strength Quest. Art by Bad Ritual.
With the exception of the Seraphs, Draconian are distinguished by their armor colors.
The Seraphs could technically present any color they wished.
Black Armor: Saiga
(The Blood Heavy)
Elite warriors with buffed by centuries of excessive dosing.
Gold Armor: Meikos
Queen's Guard
The head faction of the Queen's Guard, serving the throne directly.
White Gold Armor: Matai
Queen's Guard
The Mage division of the Queen's Guard, and the only with magic.
Rose-Gold Armor: Martik
Queen's Guard
Wrath Draconians, commanders of the common Army ranks.
Silver Armor: Nobility
(Upper & Lower)
Descendants of the Ancient Draconian Noble Lines.
Bronze Armor: Commoners
The greater majority of the Draconian population.
​Ideal for players who enjoy power structures, prestige,and high-intensity character drama.
-Warrior Aristocracy -Noble Court Intrigue -Imperial Military Campaigns -Ancient Bloodline Drama -Guild Power & Patronage Systems -Conversion & Cultural Assimilation Stories -Religious / Cultic Reverence of Power -Elite Social Prestige RP -Dark Romance & Loyalty Conflicts
Fun offerings of Draconen Prime's RP
-Hope-Dasher: A Demonic wheel that finds its home in the Zenith Shrine Casino of the Commercial District. This snarktastic wheel can be spun once daily for free by players, offering chances to win stat points, art, or even free spins. Be careful though, it can take as well! -The Daily Prompt Wheel: A Daily wheel we spin to spit out a character development question. Answering this prompt with a 100-250 word response can negate a Hope-Dasher consequence earned that day. Every 3 prompts answered earns a free spin! -The Draconian Economy: Draconen Prime’s discord server has its very own economy that can translate both in and out of character. We use free spins on Hope-Dasher as the exchange currency between the gold Draconians use, and the dollars Naikios takes for commissions. In so doing, players can buy things like stat points and art using their free spins, which can be won on Hope-Dasher or by completing quests and RP posts. -The Zenith Stakes: The Betting booth attached to the Zenith Shrine Casino allows players to make wagers using their free spins or the spins of others. Creates a fun side-game that doesn’t require traditional RP. -Quests: Held regularly to offer more guided action that can usually be performed solo or in groups for further character development and story progression. -The Commercial District: A sprawling merchant floor of Castle Draconis allows characters to take ownership of shops and stalls for expanding RP. -The Sunfire Syndicate Guild: The Adventurer’s Guild within Draconen Prime, allowing an outlet of adventure for nobles and commoners who aren’t a part of the higher-class Queen’s Guard.
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The oldest civilization in Seregonian existence and the birthplace of the Academy, Son'Rashiid values knowledge above wealth and wisdom above authority. Its people descend from mythical creatures and serve as historians, teachers, and watchers of the world.
Here, scrolls replace gold, and history itself is considered sacred. The Academy operates as the intellectual and cultural heart of Maegliin Seregon, shaping generations of every species.
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Ideal for introspective players, scholars, mystics, and immortal beings.
Son'Rashiid
The Eternal Archive
- Ancient Scholars & Living Legends - Philosophical Debate & Intellectual RP - Mythic Creature Society - Arcane Academia & Magical Research - Diplomatic Neutral Ground - Timeless Culture Shock - Prophecy & Destiny Narratives - High Magic Exploration - Quiet Character Depth RP


Te'Sorthene
The Crown of Commerce
A refined and pragmatic kingdom famed for magical innovation, diplomacy, and economic influence. Through ruled under Seraphic governance ultimately, Te'Sorthene remains culturally distinct, valuing strategy, education, and political mastery.
Its citizens balance arcane talent with mercantile ambition, making the realm the financial and administrative engine of the Seregonian empire.
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Ideal for players who love structured societies and excellence-drive characters.
- Technomagic or Advanced Craftsmanship - Elite Training Orders - Honor-Bound Society - Strategic Diplomacy - Internal Reform Movements - Stoic Character Development - Kingdom Society - Precision Assassins & Specialists
Tamuril
The Living Tribelands
Home to the winged-feline Tamurilians, a spiritual people bound by bloodmagic to insect companions from birth. Tribal culture, healing arts, and deep connection to nature define the region.
Though largely pacifistic, the elite Ivkre warriors stand among Maegliin Seregon's most skilled fighters and disciplined diplomats.
Ideal for players who enjoy character growth, community RP, and cultural storytelling.
- Newcomers Finding Identity - Community & Found Family RP - Diplomats & Cultural Bridges - Nature-Focused Spirituality - Exploration & Travel Stories - Resistance or Preservation Narratives - Artisans & Everyday Life RP - Emotional Character Arcs


NargathroD
The Demonlands
A harsh southern land inhabited by demonkind who joined Maegliin Seregon through survival rather than allegiance. Nargathrod remains culturally separate, its inhabitants following older powers and darker traditions.
Its history with Draconen Prime is written in war, devastation, and uneasy coexistence, all while the Draconians take Nargathrodian captives to keep it's Flesh Hunger ranks fed.
Ideal for players who enjoy darker themes, morally grey characters, and dangerous ambition.
- Demonic Politics & Power Struggles - Forbidden Magic Practitioners - Monstrous Identity Exploration - Underworld Alliances - Survival-Driven RP - Temptation & Redemption Arcs - Cult Leadership & Dark Faiths
Arcondelial
The Realm just below Heaven
A floating celestial nation created by the gods themselves, existing apart from mortal rule. Arcondelians are angels who observe rather than participate in worldly affairs.
Though technically won during the seraphic War, Arcondelial never became part of Maegliin Seregon. It houses the sacred sanctum where gods may briefly touch the mortal world, guarded by the Moon-Seraph Jehoel.
While the other lands can be played fairly easily if there is interest, Arcondelial is so far apart from the rest of Maegliin Seregon that for now, it's simply used when needed for visitation.

Jehoel at the Gate. Art by Naikios
The Style of Maegliin Seregon
The VestiariumArak
A fashion house founded by the House Arakalyn of Te’Sorthene in the year 3333 PC. Currently boasting eleven locations across the nation, these ateliers can be found in all three royal castles.
(Castle Draconis of Draconen Prime / the Regazzian and and Vengazian castles of Te’Sorthene).
Lady Faexina Arakalyn, the current Designer and matriarch of the house chooses the Assistant Designers to run these locations personally.
Nestled near the Royal Way in Castle Draconis's Commercial District, the Alpha Branch of the VestiariumArak has served Draconen Prime for nearly two millennia. Currently run by Lady Axilya Venralei Shael, this atelier is famed for its imported silks and innovative fusion of magic-threaded fabric with Draconian armor.
Visitors speak of its interior as a gallery — marble mannequins sculpted by Cailu Daric, sunlight diffused through enchanted glass, and the faint scent of silver dye in the air. Lady Shael herself dreams of one day designing for the Seraph Queen, though the Queen’s refusal to wear anything but her own armor remains a matter of great personal torment to her.

The following gallery shows the creations of the Alpha Branch.




















VestiariumArak designs may be purchased as commissions, won on the Hope-Dasher wheel, or purchased with Free Spins via the in-game economy. Outfits are created in real time aside simple RP with the character Axilya, who translated Naikios' art direction questions and progress sketches into character interaction for more immersion.
Available Designs






















